choice. Covenant Blade You can use your actions to create a weapons pact in an empty hand. You can choose the form that this melee weapon takes every time you create it. You own it while you own it. Your weapon pact disappears if it is more than 5 feet away from you within 1 minute or more. It also disappears if you use this again, if
Property: This blade functions as a warlock implement, adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements. Property: When a creature you have cursed with your Warlock’s Curse makes a melee attack against you, deal damage to the creature equal to the pact blade’s enhancement bonus.
Revenant blade 5e eberron Revencing Blade Prequirement: Elf You are descended from a master of the double blade, and part of this mastery has passed on to you. You get the following benefits: - Increase your dexterity or strength score by 1, up to a maximum of 20. While brandishing a double-bladed weapon with two hands, you earn AC 1. A double ...
Though, once again, if you plan on going into melee at any point, then Pact of the Blade will give you much better melee options, and melee protection. Best Race for the Hexblade Warlocks Incredibly, the Hexblade is one of the few melee builds in 5e that eliminate the need for Strength and Dexterity – Although getting to 14 Dexterity is probably not a bad idea.
Roguish Archetype: Some rogues specialize in assassination and some in espionage, you on the other hand devoted your life to understanding eldritch magic. Your devotion sparked an interest in an otherworldly patron with whom you forged a pact. Pact Magic.
D&D 5e features a lot of builds. Some of them are downright broken, while others are very underwhelming. This list isn't an attempt to tell you how or what to play, they are only suggestions at the end of the day. Just remember, some of these builds on the list may result in the DM banning...
Thirsting Blade. Prerequisite: 5th level, Pact of the Blade feature . You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. Visions of Distant Realms. Prerequisite: 15th level . You can cast arcane eye at will, without expending a spell slot. Voice of the Chain Master