Apr 15, 2017 · 5e D&D annoying players Arcana Assassins Guild backgrounds Banishment bonus actions combat Counterspell critical misses Curse of Strahd D&D adventures Divine Smite DM's screen DMs Guild Elminsters Guide to Magic feats Fireball flanking Force Grey grappling Group Ability Checks healing homebrew Insight Lightning Bolt Lucky feat magic items ... Nov 07, 2016 · Imps, like every other devil we’re going to look at today, have 120 feet of darkvision and Devil’s Sight, suggesting a strong preference for going about their business at night and underground. They also have resistance to unsilvered normal weapons, cold damage and magical effects, and are immune to fire damage and poison.
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Here's something extra to celebrate this holiday season! Tune in for a holly jolly series of D&D games featuring a delightful cast of characters and notable Dungeon Masters.